Ratchet & Clank Rift Apart Sound Redesign

In this video you can hear my take on the complete audio of a gameplay footage from Ratchet & Clank Rift Apart . 
I used here both Foley and Synthesis for the SFX

Music link : Here

Animal Crossing Sound Redesign                               
Celeste Sound Redesign

In this video you can hear a complete redesign for Animal Crossing Music and SFX.
I used Foley and Synth design for the sfx.

In this video you can hear a complete redesign for "Celeste" Music and SFX.
I used complete synth design for all the sfx . 

Music link : Here

Super Metroid (SNES) Sound Redesign
Diablo II : Resurrected Sound Redesign

In this video you can hear a complete redesign for the old and classic Super Metroid Music and SFX .
I used complete synth design for all the sfx.

In this video you can hear a complete redesign for the upcoming Diablo II Resurrected's Ambient And SFX. 
I used complete Foley recording and editing for the sfx here.
Also recorded myself doing weird noises for the enemies.

Yokai-Inn Sound Demo

A demo I did for Yokai-Inn for both music and sfx.

Risk Of Rain 2 Re-score
OneShot Re-score

A rescore of Risk of rain music 

A rescore of OneShot music

Randomly Generative Pattern Music System

In this demo game , the music track you hear is a random selection between patterns 
This system is easy to import , and can make a big difference in hyper casual games

More info is in the video

Download the demo and try it yourself : Click here

Switching between BGM's , SFX's and Implantation

I took this template from the asset store and composed and implanted new SFX and Music that I made into it.
It required me to learn the whole script of this game to change / add C# code so that my sound system will work

More info is in the video 

Vertical Re-Sequencing example


This Project was about Vertical re-sequencing via FMOD 
It has 3 parts , each grows by intensity parameter , and all of the are endless loops

You can just hear the song of this project from the link on the left

Horizontal Re-Sequencing Example


This project was about Horizontal re-sequencing via FMOD


It has 2 modes: Idle mode and Battle mode , both are endless loops
The transition from idle mode to battle mode is triggered if there's an enemy nearby

from battle mode you can either Lose or Win , each has their own stinger

You can just hear the song of this project from the link on the left

Other Projects
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