In this video, you can hear my take on the complete audio of a gameplay footage from Ratchet & Clank Rift Apart.
I used here both Foley and Synthesis for the SFX
I also recorded myself doing weird noises for the enemies.
In this video you can hear a complete redesign for the upcoming Diablo II Resurrected's Ambient And SFX.
I used complete Foley recording and editing for the sfx here.
I also recorded myself doing weird noises for the enemies.
In this video you can hear a complete redesign for Animal Crossing Music and SFX.
I used Foley and Synth design for the sfx.
In this video you can hear a complete redesign for "Celeste" Music and SFX.
I used complete synth design for all the sfx .
Music link : Here
In this video you can hear a complete redesign for the old and classic Super Metroid Music and SFX .
I used complete synth design for all the sfx.
A demo I did for Yokai-Inn for both music and sfx.
A rescore of Risk of rain music
A rescore of OneShot music
In this demo game , the music track you hear is a random selection between patterns
This system is easy to import , and can make a big difference in hyper casual games
More info is in the video
Download the demo and try it yourself : Click here
I took this template from the asset store and composed and implanted new SFX and Music that I made into it.
It required me to learn the whole script of this game to change / add C# code so that my sound system will work
More info is in the video
This Project was about Vertical re-sequencing via FMOD
It has 3 parts , each grows by intensity parameter , and all of the are endless loops
You can just hear the song of this project from the link on the left
This project was about Horizontal re-sequencing via FMOD
It has 2 modes: Idle mode and Battle mode , both are endless loops
The transition from idle mode to battle mode is triggered if there's an enemy nearby
from battle mode you can either Lose or Win , each has their own stinger
You can just hear the song of this project from the link on the left